All Go Patterns
Published Go pattern articles organized by category. The focus is on idiomatic Go, not one-to-one class diagram translations.
Category
Complexity
30 patterns
Creational
5 publishedPatterns for object creation in Go, usually expressed through constructor functions, interfaces, and functional options.
Structural
7 publishedPatterns for composing types and boundaries in Go with interfaces, embedding, adapters, and focused packages.
Behavioral
10 publishedPatterns for organizing control flow, workflows, and collaboration with explicit errors, interfaces, and small units of behavior.
Agentic
8 publishedPatterns for building AI agent systems in Go: reasoning loops, tool dispatch, memory, retrieval, and multi-agent coordination.
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